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  TweakMB (With Fire & Sword support!) [v4.00; updated 05.04.11]

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Ikaguia
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Join date : 2011-02-22

 TweakMB (With Fire & Sword support!) [v4.00; updated 05.04.11] Empty
PostSubject: TweakMB (With Fire & Sword support!) [v4.00; updated 05.04.11]    TweakMB (With Fire & Sword support!) [v4.00; updated 05.04.11] EmptyFri May 06, 2011 5:49 pm

    TweakMB: A Mount & Blade Tweaking Utility

    Mount & Blade tweaking made easy! TweakMB provides an easy-to-use interface for activating and modifying gameplay tweaks in Mount & Blade and Mount & Blade: Warband. This includes things such as modifying tournament bet amounts, village improvement build times, party sizes, and much more (see below for a complete list). You can make as many modifications as you want within the program, then save all of them at the same time.

    Using TweakMB is very similar to modifying the module text files manually, but TweakMB automates the entire process (meaning it's much easier and faster to use), and also reduces the chances of user error. The pre-release versions contain only a limited selection of tweaks, but the number of tweaks supported will continue to increase with future releases.

    -----> Download most current version here [M&B Repository]

    Installation
    Extract the downloaded .zip file to any location on your computer, then run "TweakMB.exe". That's it!

    You will need to have the .Net Framework installed, so if you don't have it, go grab it from Microsoft's website.

    What mods does TweakMB support?
    TweakMB will load any mod you throw at it, providing the appropriate text files are present in the folder. However, there are some limitations to be aware of. The program was designed and based around the default Native module (version 1.011), and all tweaks should be useable within the Native module.

    For user-created mods, it depends entirely on which mod you're tweaking. TweakMB will automatically attempt to locate the text file field(s) related to any given tweak. The problem is that many mods completely remove certain fields or add brand new ones, and this makes it difficult for TweakMB to "figure out" which field it needs to be looking at.

    Fortunately, TweakMB is pretty good at determining whether or not it's found the correct field. If it doesn't think it's looking in the right place, it will simply disable the tweak within the program (the option for it will be grayed-out). If a tweak is disabled, it doesn't necessarily mean it won't work for the selected mod, it just means that TweakMB can't handle it automatically (ie, you would have to enable the tweak by manually modifying the text files yourself). Support for user-created mods will also continue to improve with future releases.


    What tweaks does TweakMB support?
    TweakMB can tweak the following settings (more to come in future releases!):

    AI Lord Parties (under Parties submenu)

    • Base party size
    • Party size gained per point of leadership
    • Renown needed to increase party size
    • Bonus party size for faction leaders, faction marshalls, and number of castles owned
    • Level modifier for party size
    • Modifier for overall party size


    Ammo (arrows, bolts, etc)

    • Modify base ammo amounts for all projectile types


    Arena/Tournament bet amounts & other options <-- under Arena/Tournament submenu

    • Tournament betting amounts
    • Renown gained from winning tournament
    • Relation gained with town for winning tournament
    • XP gained for winning tournament
    • Money rewarded at each level in arena melee matches
    • Number of opponents you must defeat for each level in arena melee matches


    Assigning Fiefs (relation loss)

    • Modify relation lost when assigning fiefs to other lords (or eliminate the loss completely)
    • Modify relation gained with lord you assigned the fief to


    Battle Continuation

    • Allow battles to continue after your player has been knocked out


    Cattle behavior

    • Make cattle follow you instead of you pushing them
    • Make cattle move at "mounted" speed (Warband not supported yet)


    Companion Management <- under Parties submenu

    • Completely prevent companions from trying to leave
    • Completely disable companion complaints


    Enterprises

    • Requirements for starting an enterprise
    • Production details for each type of enterprise
    • Profit/cost modifiers


    Escape rates for enemy lords

    • Odds of a lord escaping after a battle
    • How often lords attempt to escape once captured
    • Odds of a lord escaping while in your party or imprisoned in a town/castle


    Faction Colors

    • Modify colors for all factions and outlaw groups


    Fief Income/Rents

    • Base income for villages, towns, and castles
    • Modify rents to be as high or low as you like


    Food consumption

    • How often your party eats
    • How much food your party consumes when eating


    Honor

    • Modify honor gained/lost from quest-related events
    • Modify honor gained/lost from other events


    How Fiefs are Awarded <-- under Towns/Villages submenu

    • Modify how the game determines who gets a fief
    • Modify compensation for not being awarded a fief


    Map Size (Battles)

    • Increase/decrease the size of the randomly generated maps for battles


    Merchants (Money Available)

    • Modify the amount of money goods merchants have available
    • Modify the amount of money armor merchants have available
    • Modify the amount of money weapons merchants have available
    • Modify the amount of money horse merchants have available


    Miscellaneous

    • Number of hours it takes to read a book
    • Disable stat loss for games over 757 days old
    • Minimum/Maximum mercenaries available in town taverns
    • Length of mercenary contract (both initial and renewed)
    • Minimum amount of time before enemies run away in battle


    Party size & morale

    • Disable companion interaction (have as many heroes as you like)
    • Prevent companions from leaving ("We hang deserters in this company")
    • How often you pay your troops
    • Base party size
    • Party size gained per point of leadership
    • Renown needed to increase party size
    • Morale gained per point of leadership
    • Morale lost for each hero in your party
    • Minimum and maximum sizes for bandit parties
    • Maximum number of bandit parties on map
    • Spawn time for bandit parties


    Prisoner Management

    • Max prisoners gained per point of leadership
    • How much prisoners are sold for
    • Allow Tavern Keepers to buy prisoners from you
    • Chance of receiving a ransom for a lord
    • How often the game checks for a ransom


    Prosperity (general) <-- under Towns/Villages submenu

    • Town prosperity lost while under siege
    • Town prosperity lost when town is taken by enemy forces
    • Prosperity gained from caravans (both villages and towns)


    Prosperity (village-specific) <-- under Towns/Villages submenu

    • Prosperity from quests
    • Prosperity lost from being looted or infested with bandits
    • Prosperity gained from farmer trading
    • Prosperity gained from buying/selling goods


    Quests

    • Add ability to choose quests from menu
    • Repeat intervals for village elder quests
    • Add "Meet with Village Elder" to village menu
    • Whether village elders will offer more quests once a quest is turned down
    • Repeat intervals for guild master quests
    • Add "Meet with Guild Master" to city menu
    • Repeat intervals for lady quests
    • Repeat intervals for lord quests


    Recruiting Prisoners (under Prisoners submenu)

    • Amount of time between recruiting prisoners
    • Morale lost when recruiting prisoners
    • Chance of successfully recruiting prisoners


    Reinforcements (under Battle Options submenu)

    • Number of reinforcement waves for standard battles, village raids, and sieges
    • Reinforcement troop thresholds for standard battles, village raids, and sieges


    Reputation

    • Modify village reputation gained/lost
    • Modify town reputation gained/lost
    • Modify lady reputation gained/lost
    • Modify lord reputation gained/lost


    Right to Rule

    • Modify right to rule gained/lost from various events


    Sieges

    • Build time for ladders
    • Build time for siege towers
    • Siege tower movement speed


    Skills

    • Base attribute associated with each skill (ie, change Persuasion to be based on Charisma instead of Intelligence, etc)
    • Maximum level of each skill (up to level 15)


    Tax Inefficiency

    • Number of centers you must own before tax inefficiency comes into effect
    • How tax inefficiency is calculated (ie, reduce it, increase it, or eliminate it)


    Tournament Frequency

    • Threshold for adding new tournaments
    • Chance of a town getting a tournament
    • Length of time tournaments will be held


    Towns/Villages

    • Time and money required to construct buildings
    • Number of troops that can be recruited from a village
    • Relation required to recruit higher tiers of troops
    • Chances of successfully recruiting higher tiers of troops


    Troop Wages

    • Change modifiers for base wage, mounted, and mercenary troops
    • Change wage modifiers for companions/heroes
    • Change wage modifiers for garrisoned troops
    • Change reduction in wages per leadership point


    Village Bandit Infestations (under Towns/Villages submenu)

    • How often villages become infested with bandits
    • Number of bandits spawned during bandit infestation battles
    • Number of farmers spawned during bandit infestation battles


    Village Improvement Effects (under Towns/Villages submenu)

    • Mills - Initial prosperity gained and permanent prosperity gained
    • Schools - Relation gained and how often the relation gain is applied
    • Watch Towers - Spotting distance and effect on village loot times


    Where did all these tweaks come from?
    Most of these tweaks were researched and looked up by me. Many of the tweaks in the early versions of TweakMB came from the infamous "82 tweaks" thread on the TaleWorlds forums. Credit must be given to the contributors in that thread (especially TheMageLord)!

    Screenshots (these are pretty out of date!)
    Arena/Tournament tweaks
    Spoiler:
    Enemy Lord Escape Rate tweaks
    Spoiler:
    Bandit Parties tweaks
    Spoiler:
    Mayor Quests tweaks
    Spoiler:
    Village Improvement tweaks
    Spoiler:
    Troop Recruitment tweaks
    Spoiler:

    Change History

    4.00 (05.04.11)

    • Added very limited support for With Fire & Sword. Most WF&S tweaks will be disabled until the module system is released, but a few tweaks do work.
    • New system for updating ammo amounts. Items will be read dynamically from item_kinds1.txt and populated into a data grid for modification.


    3.071 (04.30.11)

    • Small bugfix for the vanilla M&B companion management tweaks


    3.07 (04.30.11)

    • Added support for Prophecy of Pendor 3.3 - 3.301
    • The following tweaks were added:

    Companion Management <- under Parties submenu

    • Completely prevent companions from trying to leave
    • Completely disable companion complaints


    3.06 (04.09.11)

    • Added support for Floris Mod Pack 2.40


    3.05 (02.27.11)

    • Added tweak to allow you to choose your quest from a menu when requesting a task from a village elder, guildmaster, or lord
    • New interface for selecting the tweak database when loading a module
    • Tweaks for sieges and ammo were moved under the "Battle Options" menu within TweakMB


    3.04 (02.22.11)

    • Added support for 1257 AD 0.95pre10
    • Map sizes for battles should now be working with Brytenwalda


    3.03 (02.19.11)

    • Added support for Floris Mod Pack 2.30 (works with both Floris Expanded and Basic)
    • Reinforcement wave/threshold tweaks should now be working for Brytenwalda, Diplomacy, and Prophecy of Pendor


    3.02 (02.19.11)

    • Added support for Brytenwalda 1.332


    3.01 (02.16.11)

    • Added battle continuation for Warband Native 1.134


    3.00 (02.12.11)

    • Many backend coding changes, namely to support the addition of selectable "tweak databases"
    • Added support for several 3rd-party mods (Custom Commander 1.326, Diplomacy 3.3.2, Prophecy of Pendor 3.204 & 3.205)
    • New module load status screen; displays comments specific to the selected tweak database


    2.90 (02.02.11)

    • Added numerous tweaks related to player enterprises. These are under the "Enterprises" menu within TweakMB.
    • TweakMB is designed to work with the Native module (or a copy of the Native module). For optimum compatibility, please ensure that no other mods are installed in the module folder you are tweaking.


    2.80 (12.15.10)


    • Compatibility update for Warband 1.134. All tweaks should now work with 1.134 Native, with the exception of any that are specifically noted otherwise within the program. As always, you will want to start with a clean set of Native module files before adding any 1.134 tweaks. For optimum compatibility, please ensure that you are not trying to tweak any other 3rd party mods.



    2.70 (10.06.10)


    • Compatibility update for Warband 1.132. All tweaks should now work with 1.132 Native, with the exception of any that are specifically noted otherwise within the program. As always, you will want to start with a clean set of Native module files before adding any 1.132 tweaks. For optimum compatibility, please ensure that no other mods are installed.



    2.60 (09.13.10)


    • Compatibility update for Warband 1.131. All tweaks should now work with 1.131 Native, with the exception of any that are specifically noted otherwise within the program. As always, you will want to start with a clean set of Native module files before adding any 1.131 tweaks. For optimum compatibility, please ensure that no other mods are installed.



    2.50 (08.07.10)


    • Compatibility update for Warband 1.127. All tweaks should now work with 1.127 Native, with the exception of any that are specifically noted otherwise within the program. As always, you will want to start with a clean set of module files before adding any 1.127 tweaks.



    2.40 (07.16.10)


    • Compatibility update for Warband 1.126. All tweaks should now work with 1.126 Native, with the exception of any that are specifically noted otherwise within the program. As always, you will want to start with a clean set of module files before adding any 1.126 tweaks.
    • Tweak added for castle base income (new with 1.126 patch).
    • Tweak added for bonus to AI party size for being faction marshall (new with 1.126 patch).
    • Tweak added for bonus to AI party size for each castle the party leader owns (new with 1.126 patch).


    2.30 (06.20.10)


    • Compatibility update for Warband 1.125. All tweaks should now work with 1.125 Native. As always, you will want to start with a clean set of module files before adding any 1.125 tweaks.
    • Tweak added for Right to Rule gained for getting married (this was new in 1.124).


    2.20 (06.18.10)

    - Compatibility update for Warband 1.124. All tweaks should now work with 1.124 Native. The only tweak that will NOT work with 1.124 is the "Battle Continuation" tweak. You will want to start with a clean set of module files before adding any 1.124 tweaks.

    - Tax inefficiency tweaks were revamped to reflect the new calculations added with this patch

    - "Morale per leadership" is now two separate values depending on whether or not you're a king

    2.10 (06.10.10)
    The following tweaks were added:

    How Fiefs are Awarded <-- under Towns/Villages submenu

    • Modify how the game determines who gets a fief
    • Modify compensation for not being awarded a fief


    Prosperity (general) <-- under Towns/Villages submenu

    • Town prosperity lost while under siege
    • Town prosperity lost when town is taken by enemy forces
    • Prosperity gained from caravans (both villages and towns)


    Prosperity (village-specific) <-- under Towns/Villages submenu

    • Prosperity from quests
    • Prosperity lost from being looted or infested with bandits
    • Prosperity gained from farmer trading
    • Prosperity gained from buying/selling goods


    Tournament Frequency <-- under Arena/Tournament submenu

    • Threshold for adding new tournaments
    • Chance of a town getting a tournament
    • Length of time tournaments will be held


    - Added the Arena/Tournament submenu

    2.00 (05.25.10)
    The following tweaks were added:

    Reinforcements (under Battle Options submenu)

    • Number of reinforcement waves for standard battles, village raids, and sieges
    • Reinforcement troop thresholds for standard battles, village raids, and sieges


    Troop Recruitment (under Towns/Villages submenu)

    • Relation required to recruit higher tiers of troops
    • Chances of successfully recruiting higher tiers of troops


    Ammo

    • Added ammo amount for Cartridges


    - Added the Battle Options submenu. Several menu items were moved under this submenu.
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